The Untying Platoon

The Story So Far

The party woke to find themselves in a bustling tavern, with no ties to one another, no idea how or why they were where they were. Suddenly the floor gave away, and they found themselves falling in a heap in cold, damp cave. There was no sign of the tavern above, or the other patrons. Nothing other than the planks of wood around them. The only thing familiar was the individuals around them, only recognized from a dream. A vivid dream involving mushrooms, an icy mountain, and a bear trap.

Forming an unlikely adventuring platoon, they began fighting their way out of the cave. Upon exiting, the newly formed platoon discovered a ravaged world, surrounded by flattened trees and a disaster-stricken landscape.

Heading East, the platoon discovered a rag-bag town of survivors who spoke of a Great War between elementals, god-like, and primordial beings. The platoon was directed West to a larger Coastal town to find answers. Travelling past the cave once more, the party members suddenly found themselves falling, and tumbling down a large steep mountain.

Dazed, confused, and utterly perplexed; the unfamiliar group settled down for the night in the nearby city of Neverwinter. Upon awakening, a message arrived for Otka. A request from her old friend, Gundren Rockseeker, to escort a wagon to Phandalin. Gundren went ahead with a warrior known as Sildar Hallwinter. Sildar is a kindhearted human male of nearly fifty years. Sildar wants to investigate the fate of Iarno Albrek, a human wizard, and fellow member of the Lord's Alliance who disappeared shortly after arriving in Phandalin.

After an encounter with the Redbrand Ruffians, the party investigated the Redbrands stronghold: Tresendar Manor. Here they discovered the leader known as Glasstaff, who turned out to be Iarno Albrek. The party left Iarno in a cell within Tresendar Manor after discovering a message to him from The Black Spider warning of their arrival. Upon returning to town, a young halfling lad known as Carp hinted a place known as Wave Echo Cave. Carp's mother, Qelline directs the party to visit Reidoth the Druid in the Ruins of Thundertree. She asks the party to retrieve family heirloom from her old herbalist shop in Thundertree.

Upon finding Reidoth, the Druid informed the party that he could take to Wave Echo Cave if they helped rid Thundertree of Venomfang, the green dragon in the town tower. The platoon successfully removed the dragon, and enlisted the help of Reidoth's old friend, House. House would accompany the Platoon to Wave Echo Cave but first he had to clear out Cragmaw Castle nearby.

 

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Welcome To Your Campaign
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you're serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The "+" icon in the top right of every section is how to add a new item, whether it's a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light "story so far" post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night's adventures.

One final tip: Don't stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you're using Obsidian Portal exactly as it was designed, even if your adventure log isn't always up to date or your characters don't all have portrait pictures.

That's it! The rest is up to your and your players.

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