The Untying Platoon

The Story So Far

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The party woke to find themselves in a bustling tavern, with no ties to one another, no idea how or why they were where they were. Suddenly the floor gave away, and they found themselves falling in a heap in cold, damp cave. There was no sign of the tavern above, or the other patrons. Nothing other than the planks of wood around them. The only thing familiar was the individuals around them, only recognized from a dream. A vivid dream involving mushrooms, an icy mountain, and a bear trap.

Forming an unlikely adventuring platoon, they began fighting their way out of the cave. Upon exiting, the newly formed platoon discovered a ravaged world, surrounded by flattened trees and a disaster-stricken landscape.

Heading East, the platoon discovered a rag-bag town of survivors who spoke of a Great War between elementals, god-like, and primordial beings. The platoon was directed West to a larger Coastal town to find answers. Travelling past the cave once more, the party members suddenly found themselves falling, and tumbling down a large steep mountain.

Dazed, confused, and utterly perplexed; the unfamiliar group settled down for the night in the nearby city of Neverwinter. Upon awakening, a message arrived for Otka. A request from her old friend, Gundren Rockseeker, to escort a wagon to Phandalin. Gundren went ahead with a warrior known as Sildar Hallwinter. Sildar is a kindhearted human male of nearly fifty years. Sildar wants to investigate the fate of Iarno Albrek, a human wizard, and fellow member of the Lord's Alliance who disappeared shortly after arriving in Phandalin.

After an encounter with the Redbrand Ruffians, the party investigated the Redbrands stronghold: Tresendar Manor. Here they discovered the leader known as Glasstaff, who turned out to be Iarno Albrek. The party left Iarno in a cell within Tresendar Manor after discovering a message to him from The Black Spider warning of their arrival. Upon returning to town, a young halfling lad known as Carp hinted a place known as Wave Echo Cave. Carp's mother, Qelline directs the party to visit Reidoth the Druid in the Ruins of Thundertree. She asks the party to retrieve family heirloom from her old herbalist shop in Thundertree.

Upon finding Reidoth, the Druid informed the party that he could take to Wave Echo Cave if they helped rid Thundertree of Venomfang, the green dragon in the town tower. The platoon successfully removed the dragon, and enlisted the help of Reidoth's old friend, House. House would accompany the Platoon to Wave Echo Cave but first he had to clear out Cragmaw Castle nearby.



Cool story, bro.

The Story So Far
lcdm_ Shparky2197

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